Bone´s Museum
Welcome to the creepiest museum you’ve ever seen! The family needs you to take over the business: a museum of bones! Raise beetles while your uncle hunts for specimens, clean them down to the bone, and put them on display in the museum to get rich!
It’s a very relaxing and visual game. It’s intended for players aged 18 and over, although there is a censorship mode, so use it if you think it’s necessary. I hope you enjoy it. I’ll be updating it little by little, and I look forward to your feedback so I can keep improving the game.
| Updated | 1 day ago |
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | proyektkraft |
| Tags | 18, artificial-intelligence, Gore, Idle, Incremental, Pixel Art |
| AI Disclosure | AI Assisted, Code, Graphics |
Development log
- More Bug Fixes & Updates1 day ago





Comments
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10 de 10
This is great so far, only have a couple of stands up so far.
I'm glad to hear that. I'm rethinking the setup for the rooms and the display units a bit. What do you prefer: having the display units fixed in place, or being able to move and position them wherever you like?
Ambivalent about that really.
I've almost filled all the podiums, so probably more creatures would be the next thing :D
That’s great—I’m glad you’re still playing it. Today’s update is going to be a big one; I’m making sure it’s compatible with existing save files so you don’t have to start over, but I’ve added more mechanics and improvements. Now you have to clean the bones before displaying them.
I would really appreciate it if those coming from Reddit—whether you liked the game or not, as long as you’ve actually played it—would please comment on the post. I’m only seeing negative comments from people expressing opinions without having tried the game. Thanks a lot!
I love it, wouldn't change anything. I really like the vibe and graphics. I play on 4x speed and it is not too slow and not too fast. Only thing i would add is to change the ability to change order in cold storage or possibility to skip the corpse cause i bought xxl one and wasn't prepared how long it will take :D
Thanks a lot for your comment; I'm glad you're enjoying it. You're right about the large corpses; I'm going to make it possible to save partially processed specimens—provided you have space in the fridge—and if there isn't enough room, I'll add a button to delete a body.
+1
Seems like the bugs get stuck on eating alot of the corpses for a long time once they hit 96/97/98% like the last edges or little leftover bits just arnt consumed. then after several minutes they finish the last few % extremely quickly
True, I'm actually fixing that right now, along with a few other issues—like the responsiveness across the board; that's already sorted out. I've also added more languages. Thanks for your feedback.
Too slow.
I just added a button to speed up the game to 2x and 4x.
Still slow, and the animations look bad in high speed.
20 rats & 20 spiders, then a zombie that takes forever to gnaw at.
Concept is cool, but you made a watch-paint-dry simulator.
Well, the idea is for it to be a contemplative game, not an action game; I'm sorry you don't like it.
Impressions and thoughts after about 3 hours playtime:
- The game is INSANELY slow and I'm anticipating I'll have to play for many, many more hours before I hopefully can get things sped up. After 3 hours I'm only making $17/min with a single zombie on display, so it takes forever to afford upgrades and stuff.
- It's very easy to mess up since there's no form of guide, hints or tooltips how things work after "click rat/spider" and you have to figure it out yourself. You will most likely screw up and waste tons of time waiting for money because you bought something you can't use yet.
- There's really no way of knowing which thing goes where. I ended up buying a unicorn, after cleaning I realized I had to buy the second room to display it, after buying the second room I realized I had to buy a stand for it as well. I'm not there yet, but I have no idea which size of stand the unicorn needs, so I'll probably end up buying the wrong one and have to wait another hour before I can afford to try again. I assume now that the T1 and T2 under the buyable corpses means the first room and second room respectively, but I have no clue what the Q## means.
- The load function doesn't seem to work. I had made a save before I bought the unicorn and wanted to reload that because of the point above to better my strategy now that I know, but couldn't get it to work.
I do, though, feel the concept, the game just needs more proper explanations and a quicker progression pace.
Yes, that's right; I just cut it by 50% and reduced all costs by 30%—I hope that improves the early game. I also fixed the issue with properly reloading a save. It comes down to the quality parameter: each skeleton has a quality level that determines how much money is earned per minute. Thanks a lot for testing it; I'm tweaking it to make the experience feel smooth and not too tedious.
Another thing that's really needed is a way to know which size of stand each skeleton needs. I've saved up and bought two different sizes of stands in the second room, but apparently the unicorn needs the biggest and most expensive one, so I still haven't been able to display it. Guess it's another hour saving up money for me -_-
Sorry, what you're saying is true—without knowing the size, it's hard to tell what to buy first. Alright, I'll list the size on the stand and on the model itself. Sorry for all the adjustments, but thank you so much for the feedback.
I've already fixed the issue regarding the sizes of the corpses, stands, and rooms xD I've also reduced the number of pixels needed to clean up a subject by another 30%.
Corpses that are in the cinema room doesn't show which size of stand is needed since the name is too long. It would be great if the text would move so it rotates through all information.Also the part of cost/quality/room/size only show 3 things. cost/Q/T the size isn't shown there
You mean the information isn't visible from the warehouse, right?
Its kinda slow, but i like concept. Hope u will add some ways to speed up with mb some money making besides just eating?
I just updated it; I hope the startup isn't as slow now. I've also lowered the costs for everything. Thanks a lot for playing and for your feedback.
I was chewig a corpse of vampire for 2 hours and then i refreshed and seen ur reply XD
I just added a button to speed up the game to 2x and 4x in case it's too slow, but I'm not going to touch the pixel reduction anymore—I like it the way it is xD
I don't understand anything, collecting 4 "food" then locked.
Rats and spiders serve as food for the beetles; you need to clean the basement by feeding them 20 rats and 20 spiders, and spend your money on breeding and upgrading more beetles—then you'll be able to make purchases in the shop. Have a limit in the fridge.