A survival RPG where death is just the beginning. Explore a hostile world, master a unique progression system, and uncover the dark secrets that bind you to this reality.

Un RPG de supervivencia donde la muerte es solo el principio. Explora un mundo hostil, domina un sistema de progresión único y descubre los oscuros secretos que te atan a esta realidad.

Development log

Comments

Log in with itch.io to leave a comment.

Can you add some kind of suicide button please?

Love the game!

I have something planned for that xD. Thanks for playing the game.

(1 edit)

After the update I cant pass the Zen training.

I approach the Master, select dialog, click through it, turn left and fight the dummy. Then turn back right, talk to the master again who tells me to "keep training". I turn back left and theres nothing?

Stuck on Dummies defeated 1/5

Reviving just resets the count


EDIT: Nevermind, I see the dummies are now distributed over the map, my bad

@proyektkraft quick question, items in the shop have "x" next to amount, does that mean, when I buy health potion for 50crystals I should get 10 of those? (I only get 1, same for meat)

No, that's the amount the merchant has of each product to sell to you during the same lifetime. The amount should be subtracted after purchasing an item.

Well... it doesn't update

I'll note it down for correction, thanks.

(1 edit)

Is it possible to actually find the golden calicacturid?  I've explored the whole map and can't find it.  Also, does the shovel have any use?  I found it in the rat cave but I never get anything from the digging minigame.

So far I've dug all the Forest, (beside starting location will check it soon), Rat Den and currently checking Spiders Cave.

PS: I'm checking EVERY single tile, so no worries.

I've checked the rest, so far no use for shovel, unless there is a way to push the main plot and you get info about location

Sorry I couldn't answer you before, no, at the moment there are no more places to use the shovel, it's content that I have to implement, but I'm glad you decided to dig everything, xD, that's the intention, but the prize is yet to be implemented, sorry. I've been taking care of making all the main mechanics work and I still have to tweak a couple of things, as soon as everything is okay I will start adding all the missing content.

No, sorry, there's no more content about the callicacturid at the moment. It will be part of more story events that I'll be implementing soon.

Right now the monster's levels don't reset when the PC dies, I have to refresh the page and reload the game or they scale forever.

That's true, I hadn't noticed, thanks for the report, I'll fix it right now.

I've already solved it.

Now every time you load the game Enemies Level is reseted to lvl 1

Without resurrecting you mean?

Oh, that's true. I've changed a few things regarding the necklace and the tutorial, but it seems I've touched on the resurrection issue. I have a roleplaying game now, but I'll work on it tonight. Luckily, it's not a serious bug. Thanks for the report.

Please let me skip dialog, maybe by holding strg?

Otherwise its amazing so far

I'm trying to create a Skip button, but it's taking me a while. I'll have to change how the events are executed, since the way I have them is creating conflicts.

Good luck, software development can be really weird

Goblin enemy that spews flames - sure no problem
Skip button - almost impossible

Wish you all the best :D

I finally got a Skip button, but it's only for the tutorial. For the rest of the dialogs, you have to click on the window. Thanks. xD

Found another bug, when you're dying and screen goes black, you can open inventory and drop an item, and it will result with item dropping in starting location after reset.

Thanks for the report. It's a point I knew about, but I wanted to keep it, so I'll probably leave it that way. There will be some mechanics that seem like bugs, but they're done intentionally as part of the story. The protagonist will be able to find "bugs" to beat the game, fight the "System," and escape, but those bugs will have to be found. I don't know if I explained myself well.

You did :) That's actually pretty smart. If I can suggest something, try to hint about them in the dialogs between main character and others ;)

Just thought, I'll report a bug.
Anything related to Master Zen is a bit buggy: 

[MISSING: KNOWLEDGE_RATA_RARA_OESTE_TITLE]

[MISSING: COMPETENCY_DISCIPLINED_LVL_DESC]

[MISSING: KNOWLEDGE_RATA_RARA_OESTE_DESC]

Oh, and if you save game during the fight, refresh game and load the game you're not in the fight anymore, I did it when fighting Dummy Lvl 4, not sure yet if I brokesomething, We'll see :)

Thanks for the feedback. I'm going to review the language localization system because I see some missing text. And I'm going to have to change the game event system because it's causing conflicts when loading the game. I'm sorry, but I'm in the process of fixing it. For now, I recommend using every save slot possible because I see the game still has many bugs.

(1 edit)

I am kinda disappointed that killing the Rat or Trader doesnt give any XP :(

But seriously enjoing the game so far, great job!

Thank you so much, I'm glad you're enjoying it. There's still a lot more content to add. But I don't have much time, so I'll take it slowly.

Okay, I have a problem with the game. It's too heavy. I'll have to retouch all the images to reduce the size. The game will most likely not be available until tomorrow. I'm sorry it's not accessible right now. I'll try to fix it as soon as possible.

No problem. Thanks for your work. The game has been enjoyable. 

I'm so glad you're enjoying it. I'll be uploading it soon with a lighter version. I've already modified 25% of the images.

The game is now up and running, just wait a bit for it to load.

Looks like something is not working. When I reload the site is says "The developer has not uploaded a game yet..."

There seems to be something wrong with the zip, I'll upload it again.

I may have overdone it with the weight of the game.

I've added over 400 images. One of the things I want to do is put all the images through a weight reducer. Otherwise, I won't be able to add the rest of the maps.

(6 edits) (+1)

Interesting game, interesting idea. A suggestion - a way to run away from combat, or to give up other than the funky mushroom. I locked myself into combat with a dummy for 9999 seconds, that wasn't fun...

Some bugs to report: Healing items, tragically, don't seem to heal. Not the nuts, nor the meat, nor the potion or even the vital mushroom.
The map sometimes randomly decides to become bigger and smaller - no idea what that's about.
Loading your game while in combat doesn't work.
Master Zen forgets about you immediately even if you don't die in between (or is he maybe just forgetful).
Weapons can be donned in combat, but not removed.
The merchant asks your name every time you talk, but the name doesn't actually save once you load.

I'm taking note of all these bugs. Thanks for the feedback. Fortunately, one of them will be fixed in the next update, and the items will now work.

(3 edits)

How to change language? :P
Edit: found it. Now: how to save game... :P 
Edit: found it, but auto-save would be nice! ;)
Also I have points to spend, but I have no idea what FUE,CON,DES,UNT,SAB,SUE exactly do.

Yes, sorry, it's the attributes. I'll fix the translation issue now. And I'll have to think about the autosave.

(2 edits)

After 30 min: I really like this game so far! Good job!

  1. I don't understand why after USE items, the game keeps closing my inventory.

  2. If I have the inventory open and my hero dies, I can still see the items — the inventory needs to be refreshed.

  3. Right now, I think there's too much clicking (I'm getting tired of turning around at the very beginning of every loop).

  4. When I found Titi's Collar for the first time, I thought the game was stuck because it wasn’t obvious that I had to click Stats → Mission → Accept. :P I restarted the game and... I lost all progress (an autosave would be nice).

  5. It would be nice if the game remembered my language choice. I have to change it to English every time I restart the game.

  6. It would be nice, if "continue" button would be on first place, other way I will keep pressing "new game" accidently. 

  7. After equipping an item, it would be helpful to have a quick-access menu with options like "Unequip" and "Info". Right now, when I try to instinctively check info about the stick, I accidentally unequip it, and it's frustrating ;)

And i stuck on :"[MISSING: AREA_CP_2_NAME]", everything is black. Game should warn me if this place is under construction :P 

I hope it would help you to make your game even better. Let me know if you want me to test it even more. 

Thank you so much for your feedback. I'll take note of everything you're telling me to fix it.